“We apologize for the delay, but we did spend time working on the PC version, making sure that we do attend to higher resolutions, higher framerates, and also keyboard mapping most controls and all that stuff,” said the producer. Miyazoe told GamerHub TV that a PC version for Dark Souls 2 had been in the works alongside its console brethren – and that consequently we could expect a fully-fledged experience to take advantage of the platform’s strengths.
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